A real priest guide, wish to hear your comments and thoughts.
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Hello guys,

Lately I have seen a lot of priests complaining about their healing. Therefore, I will make a guide to make priest healing a little more clearly, so even a beginner can play a priest.


A SHORT OVERVIEW

• Race Choice
• Talenting
• A gear setup
• Enchanting your gear
• Consumables
• World Buffs
• Total stats
• Professions
• Your add-ons/UI
• Introduction to your healing spells I(and other useful spells for a priest healer)
• Introduction to your healing spells II (taken every spell individually)
• Introduction to your healing spells III (the last chapter)
• FAQ
• The finale!

RACE CHOICE


Human:
1. 5% increased spirit
2. +5 skill to swords and maces
3. +10% more reputation gain
4. perception (20 sec stealth detect increased. CD 180 seconds)
Priest special skills:
1. Desperate prayer (instant heal oneself only, no mana cost)
2. Feedback (sort of lightning shield damaging enemy and draining mana)
Dwarf:
1. Stoneform (10% armor increase + removal of poison/disease 1x. CD 180 seconds)
2. +5 skill to guns
3. +10 resistant to frost
4. searching ability to find treasures.
Priest special skills:
1. desperate prayer (instant heal oneself only, no mana cost)
2. Fear Ward (10 minute lasting 1x fear immune with 30 sec CD)
Night Elf:
1. Shadowmelt (instant hide ability, while not in combat)
2. +1% dodge
3. +50% movespeed while dead, whisp.
4. +10 resistant to nature
Priest special skills
1. Starshards (channelling arcane spell, slow damage to high damage at end)
2. Elune’s Grace (10% dodge and reduction to ranged damage 95 (not spell). CD 180 seconds)
Troll:
1. Beserking (10-30% increased attack speed depending on HP. CD 180 seconds)
2. +10% increased regen while in combat (health)
3. +5% damage increased to beasts
4. +5 skill to bow and throwing weapons
Priest special skills
1. shadowguard (3 charge lightning shield doing shadow damage)
2. hex of weakness (reduces the physical damage done and healing done)
Undead:
1. Will of the Forsaken (immunity to fear charm and sleep for 5 seconds)
2. cannibalize (7% health restore every 2 seconds while eating corpse)
3. increased underwater breathing
4. + 10 resistant to shadow
Priest special skills:
1. Devouring plague (shadow damage over time, % of this heals yourself)
2. A buff (2 minutes duration, does the same as hex of weakness, but instead of healing reduces it does some damage)
More info @ http://www.wow-one.com/forum/topic/14308-priest-racial-abilities/

Looking at these stats I would choose these races for a priest in PVE:
Alliance: Dwarf, you got fearward, desperate prayer, resistant to frost (good for Naxx) and Stoneform to remove poisons and diseases from you. The other choices would be ridiculous since human got a mana burn ability (and 5% spirit increased is not that helpful. Yet, Human can arguably be better. However, I would prefer dwarfs), which isn’t used in PVE and you need fear ward for PVE! Night elf is self explanatory.
Horde: Troll, you got berserking and shadowguard. While the undeads just have PVP abilities, which you do not need for PVE.

TALENTING


Picking the right talents for a priest isn’t always that easy. The fact that we priests got a lot of useful talents makes it harder to pick the best ones. Below I will describe which talents you definitely need and which can be skipped. This is a raiding spec of course.


Discipline:

5/5 unbreakable will - this talent is taken because holy priests are not famous for wanding bosses down, and having these resists makes healing easier with AoE fears ect.
0/5 wand specialization - this talent is useless for holy priests because you don’t use your wand during fights (only @ viscidus if raid is topped)
0/5 silent resolve - this talent is useful for dungeon farming, but for 40 mans it’s as useless as it can get. Your tanks should be able to hold agro by now so specing into silent resolve is the same as specing no talent at all.
2/2 improved power word: fortitude - it’s obvious to take this talent, because the +-200 more health it gives for 40 members is a total of 8k, making a big difference in survival
3/3 improved power word: shield - it’s just nice to have this talent because for bosses in Naxx for when the tank is low hp, this can be a lifesaver. also the other options like reduced threat or 1 more point in martyrdom is kind of useless because: you only get hit by lots of adds, and they will crit you quite a lot, so 1 point in that talent will be enough.
1/2 martyrdom - this is because of fights where you got adds on you, you still can heal very well. For example Anub'rekhan or Ouro.
1/1 inner focus - this talent is useful just because of 1 free spell at its max rank (i.e. holy nova, prayer of healing, max rank flash/greater heal).
3/3 meditation - this talent is obviously the best talent in the discipline tree, just because it will give you mana regenerate = more heals = more healing done = less people dying.
0/3 improved inner fire - this talent is very useful for raiding, however you don’t have the points to put any in this talent and therefore it will remain unused (survivalability = armor increase)
5/5 mental agility - this talent is chosen because when you need to dispel/cast Power word: shield/buffs/renews it reduces the mana cost = more heals ect. And the alternatives are bad PVE talents.
0.2 improved mana burn - this talent is not useful for PVE, just because hunters can mana burn quick enough with their viper sting without losing much dps, if priests/locks do it, we lose too much dps and specing this talent is therefore uncalled.
1/1 divine spirit - this talent can be taken by all priests, but in my opinion having 1 priest specced in this talent and the rest not is better, because the 1 guy can buff all with this talent and then you can spend one more talent in the holy tree = win win.
5/5 mental strength(for ungeared priests with less than 500 HB) - this talent is useful for people without much healing bonus, because if calculated right, it increases the total raw healing done and if you time those heals well, you will heal more. But when you got more than 500 HB it decreases your total raw healing done compared to the holy version (10% healing).
0/5 force of will - this talent is kind of useless unless you fight against C’Thun/other encounters which require almost 0 healing. However, we priests are in my opinion the main healers of the MT so therefore specing this talent is the worst idea ever: S.
0/1 power infusion - this talent isn’t picked for the same reasons we don’t take force of will, however this one does do healing increased. But still it will reduce your healing overall by 10% and 25% less healing/damage of the spirit. Kind of wasted. But the same count for this as force of will, it’s very useful for C’Thun. This talent is only taken for Farm raids to speed up the clearing time.


Holy:

2/2 healing focus - this is just because its nice to have your casting time not interrupted by single npcs attacking you(otherwise you got martyrdom for 100% less casting time reduced, or blue affliction at Chromacchus).
0/3 renew - that’s right, no renew specc. Why? Because the one in the guild with the highest healing bonus should use renew on all the tanks, so other healers can be specced into healing more so the raid stays alive. Multiple priests specing renew is the same as wasting talents, a no go for me.
5/5 holy specialization - this talent is very useful because of the fact that it makes inspiration proc more, and when inspiration is on the tank, he takes WAY less damage = the goal for a healer. Also it increases the healing done and sometimes saves tanks from dying.
0/5 spell warding - I don’t pick this talent because, even if it’s OP, I don’t have the talent points to take it. However it’s very useful @ C’Thun or other bosses which only use spells.
5/5 divine fury - this talent is speaking for itself, it releases the divine fury of healing upon your target, causing him to take faster heals. Very useful in any healing specc and the best talent of the holy tree.
1/1 holy nova - this talent is a real lifesaver, just because it does a lot of healing by your + healing, its also nice to kill adds with when they got very low hp. only downside of this talent is that it costs tons of mana. But just 1 talent spent so gogoggo!
0/3 Blessed recovery - this talent is not taken because there’s a really low chance that you get crit for ALOT, because crits which do almost 0 damage wont recover enough hp. also the chain heal of shamans will heal the low amount of damage, so taking this is completely useless in PVE.
3/3 inspiration - as stated before you need this talent to make the tank take less damage, it’s a 100% needed talent for any occasion! Very useful in combination with inner focus!
3/3 improved healing - as the talent sais, its IMPROVING your HEALING, so take this to make your spells cost less mana = more healing = less damage down put @ your raid = saving lives.
1/2 holy reach - just because its alternatives aren’t good, like improved renew explained above.
0/2 searing light - this talent is only used for holy dps; since we are healers we won’t use it. Yet again it’s a very useful talent for C’Thun.
0/2 improved prayer of healing - this talent is 100% useless since you will only be using prayer of healing with inner focus.
0/1 spirit of redemption - this is the talent the priests would pick if you are not specced into divine spirit (so all priests but 1) because when you die, healing without mana cost nor getting damage for 10 seconds ROCKS. One could argue that you could swap one talentpoint out of spiritual guidance into this one, but it's just a preferance. Overall you will have more profit from spiritual guidance than from this one. It is all situational. In progression raids I would swap 1 of SG to here.
5/5 spiritual guidance - since spirit is one of the main assets of a priest, this talent is highly recommended. Not only has it increased the damage done by your spells, but also the healing done and that just for 5 talents.
5/5 spiritual healing (only if more than 500 HB) - this increases healing done by 10 %( not only healing bonus), so id take this 100% if I were geared (which I am).
0/1 Light well - this talent is useless because at most fights, people that need healing take damage and damage dispels light well.

Shadow:

0/5 spirit tap - specing into this talent would be for PVP, and if you specc into it for PVE you bug abuse (if this is a bug on the server you are playing on).

Other shadow talents should not be considered in PVE when you’re holy.

I will now link a few wowprovider URL’s to show you how a good priest spec may look like:

Renew/spirit spec:
http://www.wowprovider.com/?talent=11215875_5_85c2311305001d35051030300055r (farm-raids)
http://www.wowprovider.com/?talent=11215875_5_85c2311305001d35051030300145r (progression)
Max healing output spec:
http://www.wowprovider.com/?talent=11215875_5_85c2311305f205051031300155r
Max healing output renew spec:
http://www.wowprovider.com/?talent=11215875_5_85c2311303f235051030300155r
Power infusion spec for farm instances (Max healing):
http://www.wowprovider.com/?talent=11215875_5_85c2321335051012050510313w
Power Infusion spec for farm instances (Renew):
http://www.wowprovider.com/?talent=11215875_5_85c2321335051012350500302w


A GEAR SETUP


As a priest you want to go for +healing only, because it makes you able to down rank ect.. I will make a short overview of what you’re going for as a priest:

Healing>mp5s>spirit>intellect>Spell Crit>stamina>armor.

Some guides got some factor like MEP or HEP, but these ones are really useless because it changes with your stats. Knowing that you need these stats, let’s make a gear setup Pre-Raid:

- Head: Cassandra’s Grace ( +44 healing, 7 spirit and 9 stamina, 55 armor)
- Neck: Animated chain necklace ( +33 healing, 6 spirit and 7 stamina)
- Shoulders: Mantle of Lost Hope (+26 healing, 3mp5s, 11 intellect and 5 stamina, 57 armor)
- Back: Hide of the Wild (+42 healing, 10 intellect and 8 stamina, 48 armor)
- Chest: Robes of the Exalted (+68 healing, 11 spirit and 5 intellect, 89 armor)
- Wrist: Bracers of Hope (+18 healing, 12 spirit, 11 intellect and 10 stamina, 41 armor)
- Weapon: The Hammer of Grace (+31 healing)
- Offhand: Lei of the Life giver (+53 healing and 3mp5s)
- 2H: Redemption (+66 healing and 11 spirit)
- Wand: Any +healing wand (20-33 Healing)
- Trinket 1: Darkmoon Card: Blue Moon (2% to get 100% mana regenerate) or the DM trinket
- Trinket 2 : Second wind (+22 Healing and use: 300 mana over 10 seconds)
- Ring 1: Rosewine Circle (+29 Healing and 5mp5s)
- Ring 2: Band of Mending (+31 Healing, 6 spirit, 7 intellect and 7 stamina)
- Feet: Faith Healer’s Boots (+26 healing, 12 spirit, 12 intellect and 10 stamina, 61 armor)
- Legs: Padre’s Trousers (+42 Healing, 6mp5s and 20 intellect, 76 armor)
- Waist: Whipvine Cord (+31 Healing, 6mp5s and 9 intellect, 47 armor)
- Hands: Hands of the Exalted Herald (+33 Healing, 12 spirit and 13 intellect, 52 armor)

These items give you a general of:
Healing: 549-562(1H)/531-544(2H) (depending on the wand) + 15.625(1H)/18.625 (2H)
Mp5s: 23(1H)/20(2H) + ~5 (1H)/6(2H) (spirit spec) + (300/300x5) 5 (trinket) = 33(1H)/30(2H)
Spirit: 66 (77 with redemption)
Intellect: 98
Stamina: 56
Armor: 526


ENCHANTING YOUR GEAR


Enchants are pretty easy to pick as well, you just need to know what is BiS and what is Pre-raid:

Head: ZG>150 mana/8 int (Till ZG)
Neck: -
Shoulder: Naxx>ZG (Till Naxx)
Back: FR/NR/FrR/Armor
Chest: 4 stats
Wrist: 24 healing
1h/2h: 55 healing
OH: -
Wand: -
Trinket 1: -
Trinket 2: -
Ring 1: -
Ring 2: -
Feet: Minor speed/Spirit (minor speed for trash and spirit for boss fights (standstill fights)
Legs: ZG>150 mana/8 int (Till ZG)
Waist: -
Gloves: 30 healing


When you enchanted your whole gear you will have these stats increased:
Healing:
133/157/181 (if taken ZG enchant 0x/1x/2x) or 131/155/179 (if taken Naxxramas enchant and 0x/1x/2x ZG enchant).
134.25/158.25/182.25 (if taken ZG enchant 0x/1x/2x) or 132.25/156.25/180.25 (if taken Naxxramas enchant and 0x/1x/2x ZG enchant) -> if taken spirit on feet.
Mp5s: 0.3/0.67 (if spirit on feet (spirit) or 4.3/8.3/13.3 or 4.67/8.67/13.67 (if spirit taken on feet) (if taken ZG enchant 1x/2x or taken Naxx enchant)
Spirit: 4 + 5 (if taken spirit on feet)
Intellect: 4
Stamina: 4 (if not taken ZG enchant) or 14/24 (if taken ZG enchant 1x/2x)
Mana: 200 (if not taken ZG enchant) or 100/0 (if taken ZG enchant 1x/2x)
Minor run speed: 1x (if not taken 5 spirit)

CONSUMABLES


Now, the most important part of raiding, that only a few people get these days and what was not used back in retail at vanilla, consumables! Some say they can do it without and I bet that is true. However, the fact is that you always perform better with them and therefore its better to use them. After having listed all consumables that I use, I will make clear with a total overview of stats how consumables increase your performance. I will list all consumables by the time they last.

The list is here. Beginning with the healing boosting consumables, then the survival consumables, then dps boosting consumables and then the just use consumables without duration:

(10 or 11 or 12)
- Flask of distilled wisdom
- Brilliant mana oil
- Mageblood elixir
- Elixir of sages
- Elixir of greater intellect
- Crystal force
- Scroll of intellect IV
- Scroll of spirit IV
- Juju guile
- Kreeg's Stout Beatdown
- Sagefish Delight
- Nightfin Soup

(10 or 12, excluding protection pots)
- Flask of Titans / Elixir of fortitude (Doesn’t stack with titans)
- Elixir of superior defence
- Major troll’s blood potion
- Elixir of brute force (doesn’t stack with dirge) / Dirge’s Kickin’Chimaerok Chops (doesn’t stack with brute force)
- Greater fire/nature/arcane/frost/fire/shadow protection potion
- Crystal Ward
- Scroll of protection IV
- Scroll of stamina IV
- Monster Omelette (or any other 12 stam/spirit food)
- Rumsey rum black label
- Gordok Green Grog
- Rumsey rum light
- Noggerfogger elixir

- Major mana potion
- Dark/Demonic Rune

- Magic resistance potion
- Swiftness potion
- Limited invulnerability potion
- Greater fire/nature/arcane/frost/fire/shadow protection potion
- Noggerfogger elixir

- Greater arcane elixir
- Greater shadow elixir

To make it more comprehensive, here is a screenshot:
XH5uUQz.png
Do note: this is in general. Some consumables need to be stacked more, or be added (spell dmg pots) for certain bosses.
What do these consumables give?

Healing: 25 + 22/25 (spirit) = 50 (omelette)/47(sagefish)
Mp5s: 24 + 7.4(spirit) + 6 (sagefish delight)/0.9 (omelette) + 8 (Nightfin Soup) = 45.4(sagefish) 40.3 (omelette)
Spirit: 88(sagefish)/100 (omelette)
Intellect: 66
Crit: -
Stamina: 76 (83 with dirge)
Armor: 940
Strength: 18 (0 with dirge)
Mana: 2000
Spell damage: 35
Shadow damage: 40
Schools: 1950-3250 to each school of spell pre-fight
Health: 120/1200

And from the use potions:

50% movement speed for 15 seconds each 2 minutes
6 seconds immune for physical damage each 2 minutes
50 to all schools of spells for 3 minutes each 2 minutes
2250-3750 mana each 2 minutes
-600-1000 health each 2 minutes
1950-3250 to each school of spells each 2 minutes
Slowfall for 2 minutes unless you take damage
Skeleton form
Reduces size

And now to summarize them up with what they do and why they are useful:

-Healing boosting (consumables used for increasing healing done and making you able to use higher ranked heals)

*Flask of Distilled wisdom - this flask is very useful for the usage of innervate on a target without wasting your mana on overheals, but for the rest its just 1 extra major mana potion on your mana pool. (2000 mana -persists through death-, doesn’t stack with other flasks>2 Hour duration)
*Brilliant mana oil - this is the best Weapon enchant possible, and I highly recommend it. (12 mp5s/25 healing for 1 hour -persists through death-, doesn’t stack with other oils>1 Hour duration)
*Mageblood elixir - this is very useful to have to keep your mana up during fights (12mp5s, shares Cool down with mana potions/protection pots/Major trolls blood/Swiftness/Invulnerability potion>1 Hour duration)
*Elixir of Sages - giving its intellect and spirit, useful to sustain mana and for holy also increasing healing bonus (18 intellect and 18 spirit, intellect doesn’t stack with greater intellect pot>1 Hour duration)
*Elixir of greater intellect - boosting the intellect given by Sages by 8, useful since it’s cheap and gives more mana/crit (25 intellect, overwrites intellect of sages>1 Hour duration)
*Crystal Force - this gives you a major boost in your mana regenerate and healing, almost as useful at brilliant mana oil (30 spirit>30 minutes duration)
*Juju Guile - +30 intellect, giving you more mana and crit. (30 minutes duration)
*Scroll of Spirit IV - giving you even more mana regenerate (15 spirit>30 minutes duration)
*Scroll of Intellect IV - giving your maximum mana a boost (16 intellect>30 minutes duration)
*Kreeg's Stout Breakdown - + 25 spirit and -5 intellect, giving you more healing bonus and more mana regen at the cost of a minor portion of intellect. (15 minutes duration)
*Sagefish Delight - giving you also some mana regenerate (6mp5s, doesn’t stack with other food but dirge>15 minutes duration)
*Nightfin Soup - giving you some mana regenerate (8mp5s, stacks with other foods except dirge>15 minutes duration)
*Monster Omelette (or any other 12 stam/spirit food) - giving you a boost in your health, mana regenerate and healing bonus (12 stamina/spirit, doesn’t stack with other food but dirge>15 minutes duration)
*Major Mana Potion - giving you your mana back (1300-2250 Mana restore, shares CD with protection pots/healing pot and mageblood/Major trolls blood/Swiftness/Invulnerability potion, 2 min CD)
*Dark/Demonic Rune - giving you your mana back at the cost of health (restores 900-1500 mana and costs 600-100 Health in shadow damage, shares CD with itself, 2 min CD)

-Survival Boosting (consumables used for staying alive so you can actually cast heals, because you can’t cast them while dead xD)

*Flask of the titans - best consumable for staying alive, highly recommended since distilled wisdom humps badly: S (1200 health - persists through death - doesn't stack with other flasks nor with Elixir of Fortitude>2 hour duration)
*Elixir of Fortitude - an useful consumable to keep your health higher (120 health, doesn’t stack with flask of the titans>1 hour duration)
*Elixir of Greater/Superior Defence - useful for fights with adds to boost your armor (250/350 armor, don’t stack with themselves>1 hour duration)
*Major Troll's Blood Potion - giving you healing without doing anything! (20 Hpp5s, Shares CD with mana pots/protection pots/mageblood/Swiftness/Invulnerability>1 hour duration)
*Greater Nature/Shadow/Frost/Arcane/Fire Protection potion - protecting you against the specific damage (1950-3200 Damage absorb of specific kind of spells (I.E. Nature ect.), stacks with each other but not with itself, shares CD with mana pots/mageblood/trolls blood/Swiftness/Invulnerability>1 Hour duration)
*Crystal Ward - useful for boosting your armor, same as elixir of greater defence (200 armor>30 minutes duration)
*Scroll of Stamina IV - useful for boosting your hp=staying alive (16 stamina>30 minutes duration)
*Scroll of Protection IV - useful for boosting your armor, same as elixir of greater defence and crystal ward (240 armor>30 minutes duration)
*Rumsey Rum Black Label - useful for boosting your hp=staying alive (15 stamina, doesn’t stack with any other alcoholic brewerage>15 minutes duration)
*Gordok Green Grog - +10 stamina, makes you stay alive longer. (15 minutes duration)
*Monster Omelette (or any other 12 stam/spirit food) - giving you a boost in your health, mana regenerate and healing bonus (12 stamina/spirit, doesn’t stack with other food but dirge>15 minutes duration)
*Dirge's Kickin'Chimaerok Chops - giving you a boost in your health (25 stamina>15 minutes duration)
*Noggerfogger Elixir - this will give you 3 things: less fall damage at fights like Anub'Rekhan, reduced size for AoE damage and a funny skeleton form (slowfall, size reduction + animation>10 minutes duration for size/animation and 2 min for slowfall)
*Magic Resistance Potion - reducing damage taken from magic spells (50 resistances to all, shares CD with mana pots/protection pots/mageblood/trolls blood/Swiftness/Invulnerability pot>3 min duration)
*Swiftness Potion - increasing movement speed so we as priests are also able to KITE!!!!! (50% movement speed increase, shares CD with mana pots/protection pots/mageblood/trolls blood/Swiftness/Invulnerability pot>15 seconds duration
*Limited Invulnerability Potion - a lifesaver! (Immunity to physical damage, shares CD with mana pots/protection pots/mageblood/trolls blood/Swiftness/Invulnerability pot>6 seconds duration)
*Light feather - useful for levitate = reduced fall damage (grants levitate=slowfall)
*Sacred Candle - makes you able to buff (Grants power word fortitude/divine spirit = 70 stamina and 40 spirit)



DPS boosting (increasing your damage done for fights like C’Thun)

*Greater Arcane Elixir - increasing damage done by all spells, useful for dpsing (35 damage with all spells increased, doesn’t stack with supreme power>1 hour duration)
*Elixir of Shadow Power - increasing shadow damage done, useful for dpsing (40 shadow increased>1 hour duration)
*Thorium Grenade - Useful for CCing adds close to you (while running on this server) and dealing damage to them at the same time(300-500 damage done in 3 yards radius + stun for 3 seconds)


This is said easily, but now to the perfection of these consumables: when I use them and when everyone of the priest squad should use them:

Molten Core

Since this Instance is on farm for us, within any difficulties, there’s no need to use any consumables. However, due to the recent ragnaros fix with lava splash and since we had a hard time, I recommend using to following consumables for him:

Brilliant mana oil
Elixir of Sages
Mageblood elixir

Blackwing Lair

Also Blackwing lair is on farm for us, but this doesn’t mean that BWL/Bdubs is an easy raid. It is claimed to be on farm but an instance where you wipe @, is for me not an on farm instance.
The first 5 bosses are easily cleared, however in some occasions I would use consumables at razorgore (if im main tank Solo Healer/MT healer):

Flask of distilled wisdom
Brilliant mana oil
Mageblood elixir
Elixir of Sages
Elixir of greater intellect
Elixir of fortitude
Elixir of greater defence
Major Troll's Blood Potion
Greater fire protection potion
Scroll of intellect III
Scroll of spirit III
Scroll of Protection III
Scroll of Stamina III
Crystal Force
Juju Guile
Rumsey Rum black label
Gordok Green Grog
Kreeg's Stout Breakdown
Dirge
12Stam/spirit food
Noggerfogger elixir
Dark rune
Major mana potion
Thorium Grenade (adds)

For Flamegor and Chromacchus I use these consumables (since those 2 are pretty damn hard if taken down without shadow vulnerability):

Flask of distilled wisdom
Brilliant mana oil
Mageblood elixir
Elixir of Sages
Elixir of greater intellect
Elixir of fortitude
Elixir of greater defence
Major Troll's Blood Potion
Greater fire protection potion (Flamegor)
Greater Frost protection potion (Chromacchus, due to his blue affliction you don’t get cast speed reduced)
Scroll of intellect III
Scroll of spirit III
Crystal Force
Juju Guile
Rumsey Rum black label
Gordok Green Grog
Kreeg's Stout Breakdown
Sagefish Delight
Nightfin Soup
Noggerfogger elixir
Dark rune
Major mana potion

For Nefarian I use these consumables (since hes a pain in the ass during his phase 1(mana regenerate consumables for dpsing the adds) and during p2 (healing/survival consumables for 20%) :

Flask of distilled wisdom
Brilliant mana oil
Mageblood elixir
Elixir of Sages
Elixir of greater intellect
Elixir of fortitude
Elixir of greater defence
Major Troll's Blood Potion
Greater fire protection potion
Scroll of intellect III
Scroll of spirit III
Scroll of Protection III
Scroll of Stamina III
Crystal Force
Juju Guile
Rumsey Rum black label
Gordok Green Grog
Kreeg's Stout Breakdown
Dirge
12Stam/spirit food
Noggerfogger elixir
Dark rune
Major mana potion
Thorium Grenade (adds)

AQ40 is a hard instance for us all, and I use the same consumables for every fight in this instance till C’Thun (since hes progression WE ALL GO ALL OUT!!), THIS ALSO counts for Naxxramas but we use scroll IV there.

Screenshot of how your bag should look like:
http://imageshack.us/f/69/jindonaxxconsumables.jpg/
http://imageshack.us/f/685/jindoconsumablesplaguew.jpg/


Flask of distilled wisdom
Brilliant mana oil
Mageblood elixir
Elixir of Sages
Elixir of greater intellect
Elixir of fortitude
Elixir of greater defence (not for Bug Trio, Huhuran, Viscidus)
Major Troll's Blood Potion
Greater fire protection potion (only twins for explode bug)
Greater frost protection potion (only twins for blizzard)
Greater nature protection potion (every boss but Sartura and Fankriss)
Scroll of intellect III
Scroll of spirit III
Scroll of Protection III (not for Huhuran)
Scroll of Stamina III (not for Huhuran)
Crystal Force
Crystal Ward (not for bug trio, Huhuran and viscidus)
Juju Guile
Rumsey Rum black label
Gordok Green Grog
Kreeg's Stout Breakdown
Dirge (only for Skeram, Sartura, Bug Trio Vem, Fankriss, Twins and Ouro)
Nightfin Soup (only for viscidus, Huhuran, Bug trio (excluding me as Vem healer) and C'thun
12Stam/spirit food (only for Skeram, Sartura, Bug Trio Vem, Fankriss, Twins and Ouro)
Sagefish delight (only for viscidus, Huhuran and bug trio (excluding me as Vem healer)
Noggerfogger elixir
Magic resistance potion (only for Viscidus)
Swiftness Potion (it me bzt kiter EU in any occasion)
Limited Invulnerability potion (only for Sartura, Fankriss, Twins)
Dark rune
Major mana potion
Thorium Grenade (Only for Bug Trio (Yauj), Viscidus, Twins and Ouro)
Light Feather (only got bug trio @ Vem)

Why does jindo use scroll III instead of IV?
-well, these bosses are quite off the progression list, and therefore I still use it, but in lesser quality.

Progression Bosses, this shouldn’t even be written down but since I saw a lot of healers not pushing it to their boundaries, I will name up what to use:

EVERYTHING WRITTEN ABOVE @ THE CONSUMABLE LIST!


TOTAL STATS


Here I will list the final page of this guide: the total stats gained from enchanting, consumables and the pre-raid gear:

Note: add 6.25 to healing, +25 to intellect (0.6 to crit), 25 to spirit, 2.7 to mp5s and 10 to stamina at all values.

Healing:
1H
• 738.375-751.375 (without ZG enchant (only leg/head, not shoulder)/Naxx enchant)/762.375-777.875 (1x ZG enchant)/786.375-799.375 (2x ZG enchant).
• 736.375-749.375 (without ZG enchants but with Naxx enchant (shoulder)/760.375-773.375 (1x ZG enchant)/784.375-787.375 (2x ZG enchant).
2H
• 723.375-736.375 (without ZG enchant (only leg/head, not shoulder)/Naxx enchant)/747.375-760.375 (1x ZG enchant)/771.375-784.375 (2x ZG enchant).
• 721.375-734.375 (without ZG enchants but with Naxx enchant (shoulder)/745.375-758.375 (1x ZG enchant)/769.375-782.375 (2x ZG enchant).
1H (with spirit on feet enchant)
• 739.625-752.625 (without ZG enchant (only leg/head, not shoulder)/Naxx enchant)/763.625-776.625 (1x ZG enchant)/787.625-800.625 (2x ZG enchant).
• 737.625-750.625 (without ZG enchants but with Naxx enchant (shoulder)/761.625-774.625 (1x ZG enchant)/785.625-788.625 (2x ZG enchant).
2H (with spirit on feet enchant)
• 724.625-737.625 (without ZG enchant (only leg/head, not shoulder)/Naxx enchant)/748.625-761.625 (1x ZG enchant)/772.625-785.625 (2x ZG enchant).
• 722.625-735.625 (without ZG enchants but with Naxx enchant(shoulder)/746.625-759.625 (1x ZG enchant)/770.625-784.625 (2x ZG enchant)
1H (with omelette and no sagefish)
• 741.375-754.375 (without ZG enchant (only leg/head, not shoulder)/Naxx enchant)/765.375-778.875 (1x ZG enchant)/789.375-802.375 (2x ZG enchant).
• 739.375-752.375 (without ZG enchants but with Naxx enchant (shoulder)/763.375-776.375 (1x ZG enchant)/787.375-800.375 (2x ZG enchant).
2H (with omelette and no sagefish)
• 726.375-739.375 (without ZG enchant (only leg/head, not shoulder)/Naxx enchant)/750.375-763.375 (1x ZG enchant)/774.375-787.375 (2x ZG enchant).
• 724.375-737.375 (without ZG enchants but with Naxx enchant (shoulder)/748.375-761.375 (1x ZG enchant)/772.375-785.375 (2x ZG enchant).
1H (with spirit on feet enchant+omelette instead of sagefish)
• 742.625-755.625 (without ZG enchant (only leg/head, not shoulder)/Naxx enchant)/766.625-779.625 (1x ZG enchant)/790.625-803.625 (2x ZG enchant).
• 740.625-753.625 (without ZG enchants but with Naxx enchant (shoulder)/764.625-777.625 (1x ZG enchant)/788.625-791.625 (2x ZG enchant).
2H (with spirit on feet enchant+omelette instead of sagefish)
• 727.625-740.625 (without ZG enchant (only leg/head, not shoulder)/Naxx enchant)/751.625-764.625 (1x ZG enchant)/775.625-788.625 (2x ZG enchant).
• 725.625-738.625 (without ZG enchants but with Naxx enchant (shoulder)/749.625-762.625 (1x ZG enchant)/773.625-787.625 (2x ZG enchant).
Mp5s:
(With nothing)
• 62 (with no ZG/Naxx enchant) or 66/70/75 (with 1x/2x/Naxx enchant)
(With spirit on feet):
• 62.37 (with no ZG/Naxx enchant) or 66.37/70.37/75.37 (with 1x/2x/Naxx enchant)
(With sagefish delight):
• 68 (with no ZG/Naxx enchant) or 72/76/81 (with 1x/2x/Naxx enchant)
(With omelette):
• 62.9 (with no ZG/Naxx enchant) or 66.9/70.9/75.9 (with 1x/2x/Naxx enchant)
(With sagefish delight + spirit)
• 68.37 (with no ZG/Naxx enchant) or 72.37/76.37/81.37 (with 1x/2x/Naxx enchant)
(With omelette + spirit)
• 63.27 (with no ZG/Naxx enchant) or 67.27/71.27/76.27 (with 1x/2x/Naxx enchant)
+8 mp5s when used nightfin soup on the above examples.
Spirit:
1H:
• 133 or 138 (spirit on feet) or 145 (omelette without spirit on feet) or 150 (spirit on feet + omelette)
2H
• 144 or 149 (spirit on feet) or 156 (omelette without spirit on feet) or 161 (spirit on feet + omelette)
Intellect: 143 or 173 (without int buff but with juju)
Crit: -
Stamina: 96 or 108 (omelette) or 126/133(brute force/dirge) or 136/143, 146/153 (1x/2x ZG enchant)
Armor: 1466
Strength: 18 (Brute Force)
Mana: 2000 (if no titans/supreme/petrification/ chromatic resistance) or 2100/2200 (if libram enchant and no ZG)
Spell damage: 35/185 (if no distilled/titans/petrification/chromatic resistance, but supreme)
Shadow damage: 40
Schools: 1950-3250 to each school of spell pre-fight
Health: 120 (if other flask than titans)/1200 (if titans)

And from use potions:

50% movement speed for 15 seconds each 2 minutes
6 seconds immune for physical damage each 2 minutes
50 to all schools of spells for 3 minutes each 2 minutes
2250-3750 mana each 2 minutes
-600-1000 health each 2 minutes
1950-3250 to each school of spells each 2 minutes
Slowfall for 2 minutes unless you take damage
Skeleton form
Reduces size
But wtf? Isn’t this a little much?
Yes it is a little much, but that’s what you get when you are prepared, and prepared we shall be!

WORLD BUFFS

(7)
Rallying Cry of the Dragonslayer: 10% spell crit, 5% melee crit and 140 attack power. (1)
Spirit of Zandalar: 15% to all stats and 10% to movement speed. (1)
Zanza potions: 50 stam/spirit, 20% movespeed or 3% spell reflect. (1)
Darkmoon Faire buff: 10% to a chosen stat (spirit) (1)
Dire Maul Tribute run: 3% spell crit, 15% stamina and 200 AP (2)
Warchiefs Blessing: 10 mp5s, 300 HP and 15% melee haste (1)


PROFESSIONS


Professions?
Yes professions, because they can increase the duration of your raiding with a lot, and not only that, also the quality of the raiding. Some might disagree, but facts do not lie, therefore I will sum up why professions are important for raiding as a priest and which ones you should pick as a priest to have the highest performance possible:

Alchemy: This profession is only chosen to bring more consumables. A satchel of Cenarius has 24 slots, which is more than the usual 18 slots you got max when you use normal bags. Thereby, using herbs instead of using potions also takes less bag space itself too, but this is only for a limited amount of consumables. The only downside is that you need to be 100% active during raiding, because you will have to recraft a lot of potions during the raids.
• Additive pro: it also prevents you from having to spend your day pestering people in Ironforge or any other capital city to craft you your consumables, and saves time for your guildies as well.
• Additive pro: If a guild member does not have alchemy, you can help them to craft their consumables as well as the fact that you don’t have to tip other people to craft it for you.

Engineering: This profession is chosen for your own survivalability. But why survivalability? Because a healer, especially as priest, has a low damage output and engineering can help you with that. If you are being attacked during the walk to a raid instance, there’s a little chance of survival, but using grenades can save your life, so you are earlier inside and we got longer to raid. Also you can help the raid with repair bots, so you don’t have to repair elsewhere. In the raids its also useful because you can use your grenades to stun loose trash walking to healers, dps adds down quicker and most of all, save lives (because that is why we roll a healer, because we want to save lives). Engineering is just the profession to have for any situation because it is a lifesaver.

Fishing and cooking: these professions are not that helpful during the raids, but useful for phase one of raiding: getting those consumables. So if you do not know what to do or you are bored, just skill up fishing and cooking, and be amazed how much gold it saves you.


YOUR ADDONS/UI


For a healer, your UI and the add-ons you use are crucial to survive during the raids (for both the raid and yourself as individual). It makes the game more fun till you reached a point where you can just put a robot in front of the computer because you’re doing nothing but spamming a bottom anymore. You want your UI to be a clear one, with all the important stuff placed. This UI is hard to find, but I think I managed to make one that fits me. An UI is personal, just as your Key bindings, so therefore you should find your own UI but this might help you to get a general picture of how one should look like.

cRCz1e1.jpg

Explanation:

You want your view of the raid as unobstructed as possible; therefore we try to pull every single add-on to the lower side of the screen. This makes raiding go easier, because everything you need to see is at the bottom of your screen, so you can both observe the raid and see what to do. Note that decursive is in the middle in between SWStats and my raid frames. I will list the most important add-ons for PVE down here, which still make it a challenge to be on top:
Raid Frames: all you need is listed in these raid frames, the reason I use these ones is because there’s a range checker, you know how much mana other healers have and you can set the size from large to tiny.
Action Bars: these action bars with key binds are made for my personal interest. I got all my off-case heals in the numlock pad, easily combinable and close to each other. The action bars should speak for themselves.
Consumables: I also got some consumables in my action bar to the right, that’s because those ones may be needed to be used in combat.

• Sraidframes –Ace2- (best raid-frames I have seen so far)
• CT raid assist (helps you with bosses and their abilities)
• SWStats (to stay competetive)
• Xperl (for tank targets, KTM and more gadgets)
• Decursive (for dispelling)
• Dotimers (for the duration left on your hots/dots)
• Classic Snowfall (for reducing delay while casting heals)
• Bigwigs (for the boss abilities ect.)
• Nurfed (for smoothening your game play)
• NECB (for the boss abilities/FPS)
• Autosave (to save anytime you get anything new, so you don’t lose items ect.)

I myself don't use forecast or any of such add-ons, as it takes a huge amount of skill out of both healing and healing leading.

Useful Macros:
Dispel magic on yourself while targeting others. (2x)
/script CastSpellByName("Dispel Magic",1)
/script TargetUnit("player"); CastSpellByName("Dispel Magic"); TargetLastTarget()
Cast renew on targets that do not have renew yet.
/script --CastSpellByName("Renew")
/script local b = 1; for j=0,15 do a = UnitBuff("target", j); if (a and string.find(a, "Renew")) then b = nil; break; end; end; if ( then CastSpellByName("Renew"); end;
Cast interrupt macro (hit once for cast, hit twice for interrupt).
/script SpellStopCasting() CastSpellByName("Heal(Rank 3)")
Exit from Shadow Form + Smite. Put you Shadow Form spell in slot *48* or change the macro.
/run if u(48)then a(48)end c(sm)
Mind Flay debuff check - put this macro in slot *31* or change the macro.
/run mfD=0 local i=1 while ud(t,i)do if ud(t,i)==UD1 then mfD=1 end i=i+1 end
Mind Flay. Spamable. If your target does not have Mind Flay or Mana Drain icon on it you will cast Mind Flay. So i think it is useless for BG or raids, just for solo gaming or 5 ppl inst without other shadow priest in party.
/run a(31)if mfD==0 then c(mf)end
Auto sell your gray items in your backpacks (Macro + addon).
/script for bag = 0,4,1 do for slot = 1, GetContainerNumSlots(bag),
1 do local name = GetContainerItemLink(bag,slot); if name and
string.find(name,"ff9d9d9d") then DEFAULT_CHAT_FRAME:AddMessage("Selling "..name);
UseContainerItem(bag,slot) end; end; end
Creating your own Addons.
Couldn't find the link anymore, if someone has the link: Reply please.
Useful macros:
http://www.wowpedia.org/Useful_macros_for_priests
Macro guide:
http://www.wow-one.com/forum/topic/1433-macro-guide/page__hl__%2Bmacro+%2Bguide__fromsearch__1


INTRODUCTION TO YOUR HEALING SPELLS


Flash Heal: 0.43
Power Word Shield: 0.1
Holy Nova: 0.114 (Don't abuse its bugged coefficient of #feenix)
Greater heal: 0.857
Prayer of Healing: 0.286
Renew: 1
Heal: 0.857

Now that I have introduced you to the coefficients of your healing spells, I will tell you why I introduced you to them.
1. Every time your gear changes or you are able to get a new item piece, you can adjust your stats and see what your spells will heal for now.
2. Doing the math and thinking yourself. Figure out yourself which spell would be more useful to use in each occasion. See how this changes with gear ect.

Now, I will give you a little hop into the right direction: steps to find the right healing spell.
1. First you look at the base healing done of the spell.
2. you look at the healing coefficient of the spell (the higher the coefficient, the more it stacks with gear)
3. You look at how much it gets affected by talents (end of formula).
4. You look at the mana cost and the cast time of the spell (to see when you can use which spell. For example: not a greater heal rank 4 when the target has 10% hp/25% hp).
5. Test things out. This formula and this way helps you finding the right spell, but it is not guaranteed that math is always the best way to figure out healing, its mostly experience.


INTRODUCTION TO HEALING PART 2
I will note every single spell here that I use while I am healing in raid instances:

Heal: used for consistent healing.
Heal rank 1: usually used for farm instances, when you got a high amount of healing bonus. This is also used by slackers on progression raids to still heal quite a lot, but reduce the amount of consumables they use.
Heal rank 2: usually used for farm instances, when you got a high amount of healing bonus with a decent amount of mp5s too.
Heal rank 3: this is your main healing spell for consistent healing fights. It costs just enough mana to heal for a whole fight. If you do go near oom before the end of the fight, just go and down rank.
Heal rank 4: this is the heal you will use if your gear is a little higher and you can afford the mana cost.

Greater heal: used for consistent (Naxx+), t2 8/8 proc and burst healing.
Greater heal rank 1: used for consistent healing on Naxxramas gear level. Also used for the t2 8/8 set bonus proc.
Greater heal rank 3: used for burst healing (mediocre: f.e. Patchwerk).
Greater heal rank 5: used for burst healing (massive burst, F.E. Chrommachus/twins/Loatheb.

Flash heal: used for quick heals to prevent over healing (mostly trash healing spell).
Flash heal rank 1: used to proc off inspiration (25% armor)
Flash heal rank 2: used to top off life tapping warlocks when there IS NOT a shadow priest in that group.
Flash heal rank 4: used to top off damage taken by AoE spells.
Flash heal rank 7: used to quickly burst the MT back to top and big raid healing.

Prayer of Healing: used to raid heal.
Prayer of Healing rank 1-5: rank is dependant on the raid damage taken. Only use this spell if your mana permits it.

Holy Nova: used to raid heal quick!
Holy Nova rank 6: used to top off the group directly and smoothly. This is often used to prevent your own over healing, but good positioning is required. It is also a lifesaver when you already used fade and power word: shield and still got agro.

Lesser heal rank 3: used for oomhealing.

Power word shield rank 10: for damage absorption when targets are about to die within 1 second, and need more healing than Holy Nova can provide.

Dispel mechanics are used at Decursive, should not be explained.


INTRODUCTION TO HEALING PART 3

A few notes forehand:
1. one shall not read this chapter, if they want to find out the best healing spells themselves
2. this part is based on an opinion, and other players might have others


Now, let’s begin.

• When you start healing, you will most likely do it at levelling. Depending on the situation, you have to choose between heals. Here are the cases to use which spell:
1. next hit kills you -> power word shield
2. you’re on 20% ->flash heal
3. you’re on 40% ->greater heal
4. you’re on 60% ->heal
• But, at a given moment, you will become 60, or start doing instances before 60. You need to know a few things. I will here deal with 2 cases: 1. without healing bonus. 2. with healing bonus.
1. With no healing bonus: it’s quite easy which spells to choose. You always hold to the standards on levelling healing. When you have done that, you got to choose your primary healing spells. You should choose the ones which do the highest HPM spells. The reason for this is that you do not have much mana regen and you need to conserve your mana as good as possible. You should heal at the last moment possible. Then heal them up to 100% and wait to get back at that moment. Repeat. This is because you got almost no mp5s with pre-instance gear, but you do got spirit (not while casting regen). Note that the shorter amount of time you spend casting a spell, the more out of 5 seconds spirit based mana regen you will get. More info about this is the 5-second rule, which everyone knows. My advice is: greater heal rank 4, PoH (rank 4, only when really needed) and power word shield (really good pre-pull).
2. With 300+ healing bonus: you start down ranking spells. You can now use greater heal rank 3. But for the rest it’s just the same as without healing bonus.
• But then you reach raids, which will make it quite a little harder to heal well. I will divide these bosses/trash in sub cases:
• Bosses (in sub cases)

1. *Burst* - at burst bosses, like Razorgore (when you just began progress) or frenzy bosses like Huhuran/Chrommacchus/Gluth you will need a lot of healing at the time of the burst. Some of these bosses like Chrommacchus can be timed, but some cant (like razorgore war stomp). That’s why you will need to heal consistently.
#healing spells used# - the healing spells you will have to use for these encounters are low ranked heals which heal a lot (meaning you will have to use heals with long casting time). For priests these heals are: Heal and Greater heal. If you can time the burst you will have to use Greater heals, but if not, its better to heal consistent and use heal rank 3 for example.
2. *Enrage* - at enrage bosses, it will be needed for the healers to save their full mana and CD of mana pot/dark rune for the enrage phase, therefore you will have to use low ranked heals to keep the raid up, and if you can time it well you can even use higher ranks but then compensate it with dark runes/major mana potions.
#Healing spells used# - the healing spells you will use for these encounters are pretty simple, heal rank 2 and if you’re getting oom too quick lesser heal rank 3. And at enrage bosses it’s also nice to time your heals: let’s say 5 holy priests in a raid that means each 0.5 seconds a greater heal. Or each 0.3sec a flash heal (in its best case).
3. *From weak to better* - with this title I mean bosses using for example mortal wounds, or increasing their damage each X seconds/minutes. You do the same as the boss, begin with your low ranked heals and slowly move up to higher ranked heals, if there hops another tank in you begin again from point 0.
#healing spells used# - from heal rank 1 to greater heal rank 5, depending on how long the boss fight/tank agro time will be. NOTE: Each subsequent stack of mortal wounds increases the effectiveness of your shield.
4. *normal bosses* - with this title I mean bosses that deal consistent damage, so the thing you do is also heal consistent. Heal rank 3/4 (greater heal rank 1) is the perfect heal for this.
#healing spells used# - you use heal rank 3 on these bosses. Increase rank when your gear increases.
5. *Bosses with adds* - these bosses require a little bit more focus, and that means a good setup and divided healers over the tanks/CC up. There might be time that you will have to use heals to keep the MT alive, in that case you should ask for a innervate.
#healing spells used# - this is totally dependant on the situation, but I’d go for just the usual heal rank 4. When the time goes by, the fight gets easier healing wise and you will have to use your high ranked heals at the beginning, and move slowly to worse healing spells.
6. *AoE Bosses* - this is the tricky boss fight, when everyone is stacked up and that’s fine, shamans can deal with it, when not stacked up shamans will also have to deal with it. HOWEVER, when there’s a raid member with low HP, we throw in a flash heal or Power word: shield to save them!
#healing spells used# - flash heals and power word shield, all max ranked (since these are faster cast time than chain heal, and shamans using lesser healing wave will cause less overall raid healing.
Trash

1. *AoE/Burst Trash - since trash has significant low HP, we just use flash heals(rank 2, 4 and 7->I have these @ my numlock digits in a line, so I can easily use these healing spells next to each other and also have the ability to use my normal action bar too) on this trash, its very effective in boosting your healing and keeping your targets alive, HOWEVER you will not ever want to use pre-casted flash heals on a trash pack just pulled (use a precast greater heal max rank at pull (AND time these so they land when the target you’re healing takes damage -> be prepared to use fade thereafter!)).
2. *One Target Damage Trash* -Using heal rank 4 for this trash will be enough to keep the MT alive.
• Note: when your gear gets better, the ranks of your heals get higher, so when you’re not constantly spamming mana pots/dark runes at the fight and still keep your mana, up the rank of your heals!!!!.

FAQ

How much time did you spend on this?
30 hours + 10 of editing
Why did you take spirit of redemption instead of one more point in holy reach?
1. mistakes happen in raids, therefore this 10 seconds healing WITHOUT mana cost can save tons of lives (no guild is perfect, and expecially at progression raids this talents is more than just a little useful).
2. There are other healers in the raid than just you, it is the job of the classleader to assign people where to stand in the raid so everybody has a chance to get healed.
3. 3 yards range (on your prayer of healing)/1 yard range (on your holy nova) is not enough to compensate with 10 free seconds of healing (FREE HEALING so you will cast the max ranks of greater heal, prayer of healing and flash heal!), in case you are still finding out what strategy to pick ect.
4. I can heal ouro perfectly clear with just 40 yards range (this is the maximum range of a priest, since holy reach only increases the range for AoE healing spells & holy damage spells)
Why did you make this guide that long?
Actually, the point of a guide is to make the player better, and if possible the best. I'd say, to be able to become the best, you will need as much information as possible. Therefore the guide is long. I forgot to put in the title that this guide is for advanced players, and therefore not viable for every common priest. In the end, most of the players play for loot. And to get loot you need to top the meters as healing priest (which you can only do if you do not die! The amount of overhealing should not even matter to your classleader if you are doing the best of your ability. It is in fact impossible to know as classleader if the player healed well (even if he has a lot of overhealing) if the classleader does not know what job the priest, in question, performed. Becomming a good priest is about practise, but a lot of time is wasted by doing the same thing over and over again, hence this guide to teach you the best ways.
But, you said that topping the meters is the most important thing, why listen to your CL when you got your own ways of topping the meters?
A classleader should teach everyone to be good at every part of healing. If you are only good at one part, then your classleader is slacking bigtime and it would be better for him to quit or be replaced. With the help of this guide they can help their respective class to learn how to heal. If the raid is topping 24/7, then they either do not take damage/there are too many healers in the raid and thus on the raid/you do your job.
Personal preferences?
Healing is art, but also sience. It has been tested what kind of healing is the best. Learning how to renew with all your priests is the ultimate skill, but almost impossible to master! There is no such thing as a preference.
Clearcasting over power word fortitude?
You are supposed to only buff spirit with this spec, there are other priests for the other buff. Clearcasting is used to heal people even when you got aggro, which you will have to do quite a lot at fights with adds (for example ouro).
Threat reduction over power word fortitude?
See above
Downranking flash heals is useless, is it not?
Really? How about the trash pulls with goblins. They all throw dynamites. These deal 1k damage in a small area, of which you resist some. My flash heal heals for 1500 damage at rank 7. 1100 at rank 4 and 800 at rank 2. Would i use rank 7 or rank 2? Or would you let this slip into the coincidence that the guy does not die of a rain of fire + dynamite bomb. Not to mention, even if you make one pack with all the max ranked heals, then you have to wait and drink mana instead of chainpulling on and on, making you a slacker (This is just my PoV). Professional raiding is all about clearing the instance as fast and clean as possible, with only max ranks of flash heal this will not be the case.
I would prefer your PI spec over other specs in PVE, is this not better?
Here i will do the math:
If you got PI specc, you do not have: +10% healing, 25% healing/damage of spirit. What you do get is +10% mana (thats around 900) and PI.PI does 20% increased damage for 15 seconds. 5 priests having this is 100% damage for 15 seconds. When you use consumables enough, you got around 21000 mana on a 6 minute fight (counted all mana pots/regen things up). 900 mana is just 5% then. But with this mana your effective healing stacks more, since this remains 10% (twice as good, even more than twice). Removing one priest will cause a reduced healing of 25% (15%*5=75%). But you get 1k DPS (for 5 minutes instead of for 15 seconds). Easy to see that removing one priest and putting in one dps works out way better.



THE FINALE!


Final Question: what kind of result does this usage of consumables have for the healing done of your priest squad?
-well that’s certainly a question that needs an answer, and it’ll be given: I’ve been raiding vanilla for 18 months trying to find the perfect priest squad. I’ve been searching for months but without success till Legend came. We had some recruiting going on as a new guild. In 2 weeks we got 8/9 AQ40 with 15 geared core members including myself. It was time to farm the gear. But I couldn’t give every priest what they wanted since that kind of luck we didn’t get. Therefore I kept recruiting and recruiting and testing out people in molten core while being in the guild. Every time I saw a more promising trial pushing their limits in molten core, I toke him to BWL and AQ40 instead of a less performing priest in my squadron. After 2 months I had the perfect priest squad. When Consumed started, and we reached progression again, all these priests did the Best they could and the result was top 5 healing meter full of priests, they almost never died (Exception Assistents with his whorism of perfectionism ^^). This goal is what I am going to accomplish in Drama too, getting the perfect priest squad. And for that I don’t have to have a certain rank nor name or reputation, it’s the core of the player that counts. But also the willingness of the Core Raiders to follow these tips to reach their top. There is no excuse for slacking in my priest squadrons, even if it goes perfect that means you’re getting carried and I’d trade that spot for a DPS instead of a slacking getting carried lazy ‘………’.

Thanks to: Assistents, Futakomori (left during transition consumed), Chiliterapia, Waswaswas, Jindo and Kernelmode (bzt Spriest EU joined at Consumed, though lacked some dps consumables did bzt dps) and Jindo (as supervising CL while they did they most work themselves)

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Toke some time to finally get an account here. But this was my last work when i played on feenix.

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Well, i never worked on this sole. I used to do it as a hobby while i was:

1.chatting/calling with friends, girls ect.

2.waiting for a raid

3. Watching a tv program

4. listening to music

5. making homework (studying words ect.)

i think i have spend around 30 hours on typing and 10 of editing. But it doesn't really matter since i was doing other important stuff in the meanwhile.

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Long post, haven't read all of it yet, but I disagree with you putting any points into Spirit of Redemption instead of Holy Reach.

First off you shouldn't be dying in any raid so Spirit of Redemption is kinda useless, and it only gives you 10 seconds of healing anyways, that's what? 3 casts? Practically useless.

Second Holy reach is an extremely important skill that is useful in almost every fight and is one of our most important talents, in fights were the raid is spread out you are able to raid heal more effectively, in fights were positioning is crucial you are able to get into position quicker, to be honest in certain fights I would say it's even almost necessary, how do you heal tanks in Ouro without getting hit by the sweep without holy reach?

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Long post, haven't read all of it yet, but I disagree with you putting any points into Spirit of Redemption instead of Holy Reach.

First off you shouldn't be dying in any raid so Spirit of Redemption is kinda useless, and it only gives you 10 seconds of healing anyways, that's what? 3 casts? Practically useless.

Second Holy reach is an extremely important skill that is useful in almost every fight and is one of our most important talents, in fights were the raid is spread out you are able to raid heal more effectively, in fights were positioning is crucial you are able to get into position quicker, to be honest in certain fights I would say it's even almost necessary, how do you heal tanks in Ouro without getting hit by the sweep without holy reach?

good that you list it there. It is quite easy to explain:

1. mistakes happen in raids, therefore this 10 seconds healing WITHOUT mana cost can save tons of lives (no guild is perfect, and expecially at progression raids this talents is more than just a little useful).

2. That spec you are talking about is for progression raids, because i have listed another spec for farm raids (which is to boost the dps to the maximum, to get the shit done quickly).

3. There are other healers in the raid than just you, it is the job of the classleader to assign people where to stand in the raid so everybody has a chance to get healed.

4. 3 yards range is not enough to compensate with 10 free seconds of healing (FREE HEALING so you will cast the max ranks of greater heal, prayer of healing and flash heal!), in case you are still finding out what strategy to pick ect.

5. I can heal ouro perfectly clear with just 40 yards range (this is the minimum range of a priest, since holy reach only increases the range for AoE healing spells & holy damage spells)

I think it is clear now, why one should not take that talent. If not, feel free to reply.

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When I read a guide I do it because I want to know a lot without reading a big humping wall of text for ages. Short said, You can remove like half the guide, try to make your point without posting like everything. There is way to much bullshit in this guide for my taste.

Anyway great job, if anyone takes the time to read it that is.

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When I read a guide I do it because I want to know a lot without reading a big humping wall of text for ages. Short said, You can remove like half the guide, try to make your point without posting like everything. There is way to much bullshit in this guide for my taste.

Anyway great job, if anyone takes the time to read it that is.

Actually, the point of a guide is to make the player better, and if possible the best. I'd say, to be able to become the best, you will need as much information as possible. Therefore the guide is long. I forgot to put in the title that this guide is for advanced players, and therefore not viable for every common priest. In the end, most of the players play for loot. And to get loot you need to top the meters as healing priest (which you can only do if you do not die! The amount of overhealing should not even matter to your classleader if you are doing the best of your ability. It is in fact impossible to know as classleader if the player healed well (even if he has a lot of overhealing) if the classleader does not know what job the priest, in question, performed. Becomming a good priest is about practise, but a lot of time is wasted by doing the same thing over and over again, hence this guide to teach you the best ways.

Not to mention, you can skip the parts you already know.

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Race choice and talents should be double spaced for easier reading; maybe add some additional bolding, italics, underlines. However, great guide. I wish I had this when I played my priest.

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Wall of text, with no links and marks, really hard to read. Saying about talents you should always leave some unspent, since everyone have their preferences and playstyle (personally, I disagree with your builds given). The same concerns spells to use. So overall I'd be scared playing a priest seeing your guide if I were a starter :)

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Race choice and talents should be double spaced for easier reading; maybe add some additional bolding, italics, underlines. However, great guide. I wish I had this when I played my priest.

will edit it.

Wall of text, with no links and marks, really hard to read. Saying about talents you should always leave some unspent, since everyone have their preferences and playstyle (personally, I disagree with your builds given). The same concerns spells to use. So overall I'd be scared playing a priest seeing your guide if I were a starter :)

theory is always scarier than the real deal. I guess we can all agree on that part :D. Preverences are great ofcourse, but some talents just should not be chosen.

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A tip: Color links, important headlines etc. Easier to read.

Also I do not agree with your spec. I mean in your spirit renew spec, why you get clearcasting over improved powerword? And the threat reduction point is rather useless too :) In the max heal spec, I'd rather see something like this http://www.wowprovider.com/?talent=11215875_5_85c2311305001d35051030300055r than holy reach and spirit. Really seriouslly, holy reach only works on the spells mentioned or am I just dumb as hump (sorry for the words chosen) and haven't noticed this already? I mean man, more reach on prayer of healing - not so valuable, holy nova - doesn't dare to even mention it.

The spec I posted are also for raiding only, in lower raid instances + 5-10 dung you might need the Healing Focus talent maxed instead of imp. renew due to certain facts as multiple targets etc etc.

Also about your enchants, +5 spirit is kinda more useful all the way instead of minor speed which probably are only used for the dumbducks that cannot dance at Heigan ))

AFAIK 100 mana is impossible to get on this server, dunno why - never seen it actually so have no idea if it's true or not. +8 int or +8sp/heal would be the optional.

The formulas are flawless - great work really.

Else way I like it - a bit much to bite on but if you're really dedicated and doesn't know a thing about priest, well this is the solution.

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If i'm not mistaken the damage from Holy Nova does threat, but the heal does not. So be careful when using it during aoe fights, because you can get killed by it.

150 mana on head/legs is impossible to get, the item needed for it doesn't show up in the vault. Go for +8 heal/damage or +8 int instead.

Human/Dwarf would be the best choices for alliance pve, they both get Desperate prayer, dwarves get fearward and humans get more spirit.

And Silent Resolve is not useless. Priests can't bubble or go bearform or tank damage that well, so staying low on threat during nasty add fights is worth 1 filler point.

http://www.wowprovider.com/Old.aspx?talent=11215875_5_85c2311305001d35051030300055r is the standard 21/30 specc. I would go for 1/5 silent resolve over Martyrdom, however that is my opinion.

PI specc is also a viable alternative if you raid with 4 or 5 holy priests. Back when i was raiding we had 3-4 PI priests boosting our top DPSers every 3 minutes, which can be helpful if you need a nice dps boost for a few seconds. With it you also gain a mana boost, so dropping Spiritual Guidance and Spiritual Healing is not that much of a loss when you got 1k+ bonus healing unbuffed.

And unless they changed the way scrolls work, do not use them until you are fully buffed (with 1h stam, spirit and int buffs) or they will go away/not work.

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10/10 for the formula, but downcasting flash light? At t2 gear level any priest with few consumable can heal withouy an issue any fight..

Also even by using shield and flashlight on trash there is no issue with mana..

Really? How about the trash pulls with goblins. They all throw dynamites. These deal 1k damage in a small area, of which you resist some. My flash heal heals for 1500 damage at rank 7. 1100 at rank 4 and 800 at rank 2. Would i use rank 7 or rank 2? Or would you let this slip into the coincidence that the guy does not die of a rain of fire + dynamite bomb. Not to mention, even if you make one pack with all the max ranked heals, then you have to wait and drink mana instead of chainpulling on and on, making you a slacker (This is just my PoV). Professional raiding is all about clearing the instance as fast and clean as possible, with only max ranks of flash heal this will not be the case.

30 sec after the fight started :

Goes a Italy sound on mummble : Inervate to Indaco Thank you xD

I know it is a joke, but yes these things happen when you heal with max ranked flash heals. Not to mention that Power Word Shield is consuming way to much mana per point of damage absorbed. Mine did around 1300 damage abosorbed for 550 mana. THis is around 2.4 healing per mana point (given the part this all damage absorbed is used, which is almost never the case in raid healing). Flash heals do 1500 for 370 mana. 4.2 healing per mana +-. See the difference? You heal as quickly as possible because otherwise you will let people die and cause overhealing. Thus you use flash heal instead of heal/greater heal on raid healing (renew is just not my style).

A tip: Color links, important headlines etc. Easier to read.

Also I do not agree with your spec. I mean in your spirit renew spec, why you get clearcasting over improved powerword? And the threat reduction point is rather useless too :).

There are 3 other priests to buff with stamina, but there is only one priest to buff spirit (8 groups). If you look at the mana cost, it would be stupid to also buff with fortitiude. Thus putting it in another talent, since you will never use it anyway (and if you need it, ask another priest). Clearcasting is used to heal people even when you got aggro, which you will have to do quite a lot at fights with adds (for example ouro).

In the max heal spec, I'd rather see something like this http://www.wowprovid...35051030300055r than holy reach and spirit. Really seriouslly, holy reach only works on the spells mentioned or am I just dumb as hump (sorry for the words chosen) and haven't noticed this already? I mean man, more reach on prayer of healing - not so valuable, holy nova - doesn't dare to even mention it.

If you do not have physical damage taken in fights, by means of hits on you, you get interupted all the way. Interuption all the time makes your heals land later, thus causing either overhealing or making people die. Renew is not my style, only for the main tank it should be used, thus only one priest with the renew spec. Holy reach is more useful since your holy nova has more yards radius then. These little talents can make a dealbreaking discission (lets say one of your group is almost dead (maybe you), power word shield debuff: weakened shield is already on you. You got 200 health left and youre about to take damage. Holy nova heals you for 700 (1k crits, with my gear). You are saved, and your group gets healing. Not to mention its an instant spell. And say for yourself, i would sacrifice around 700 mana for staying alive.

The spec I posted are also for raiding only, in lower raid instances + 5-10 dung you might need the Healing Focus talent maxed instead of imp. renew due to certain facts as multiple targets etc etc.

Also about your enchants, +5 spirit is kinda more useful all the way instead of minor speed which probably are only used for the dumbducks that cannot dance at Heigan ))

Again you are wrong, when you are fighting C'thun, and you want to do it as quickly as possible, you take less healers (obvious). But then the healers that are there need to heal quicker. Once the dark glare comes, you run a little faster, making that 1.5 second difference, which is one flash heal. It could be livesaving. Not to mention while clearing trash you can chainpull faster because everyone got minor speed. And your Heigan example, if you run faster, you might be able to cast one spell before moving on (not tested, but possible).

AFAIK 100 mana is impossible to get on this server, dunno why - never seen it actually so have no idea if it's true or not. +8 int or +8sp/heal would be the optional.

I got it, so it is possible to get. +8 int is something i have never seen.

The formulas are flawless - great work really.

Else way I like it - a bit much to bite on but if you're really dedicated and doesn't know a thing about priest, well this is the solution.

If i'm not mistaken the damage from Holy Nova does threat, but the heal does not. So be careful when using it during aoe fights, because you can get killed by it.

On feenix this ability causes threat, but on servers where it does work, it does not cause thread (neither the damage nor the healing).

150 mana on head/legs is impossible to get, the item needed for it doesn't show up in the vault. Go for +8 heal/damage or +8 int instead

There is no +8 int enchant on legg/head. There is a 100 mana enchant on them, this is the one i mean.

Human/Dwarf would be the best choices for alliance pve, they both get Desperate prayer, dwarves get fearward and humans get more spirit

Dwarf would be my only choice, since you need fearward for a lot of bosses (Gluth, Nef, Trash fights, magmadar).

And Silent Resolve is not useless. Priests can't bubble or go bearform or tank damage that well, so staying low on threat during nasty add fights is worth 1 filler point.

Good guilds should not let their priests get agro of 10000 npcs, but their tanks and dps should soak up the damage. In case you do get agro of 1 npc, you got matyrdom to save you (causing no interuption when crit, and npcs crit a lot on priests somehow).

http://www.wowprovid...35051030300055r is the standard 21/30 specc. I would go for 1/5 silent resolve over Martyrdom, however that is my opinion.

described above. Again no improved renew.

PI specc is also a viable alternative if you raid with 4 or 5 holy priests. Back when i was raiding we had 3-4 PI priests boosting our top DPSers every 3 minutes, which can be helpful if you need a nice dps boost for a few seconds. With it you also gain a mana boost, so dropping Spiritual Guidance and Spiritual Healing is not that much of a loss when you got 1k+ bonus healing unbuffed.

If boss fights are boosted enough, then you can not have priests spec into this on progression (on farm raids i agree). Not to mention, even if you can do it, i would just remove one holy priest from the raid and get another dps (more dps gained, and same healing). The more healing you get, the more of a loss it is to get more mana. If you use consumables, and you got mp5s, the increased mana gets worse and worse and worse while the healing stacks perfectly with consumables.

And unless they changed the way scrolls work, do not use them until you are fully buffed (with 1h stam, spirit and int buffs) or they will go away/not work.

They stack with 60 min buffs, just not with 30.

Edit: Thanks for the kind comments, but i just got to correct some :D.

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One hint for the suplol joke - Indaco is a shadow priest hehe.

I still do not agree with you. But it's how you lead and how I lead so personal opinions.

Yes I've done C'thun multiple times and I can say that minor speed is not necessary. You will be just fine without it I can promise you that, and moving faster during darkglare? Not only that you can outrun it if you run at the inner circle (as linking doesn't matter during dark glare) I don't see the problem you mentioned - healing during dark glare? If you're hit - you're dead. End of story? At your heigan example, yes if you're in the top front line, it's possible but unnecessary as the only damage you are able to take is the one from the ground during dance phases. Renew works just fine during dancing.

About the mana thing both me and fatty mentioned. We're talking about Warsong server and nothing else. We both know it's possible on retail but as this forum as applied for the private servers themselves we only relate to them in our "discussion".

Nah PI priests are really cool to use during progress AFAIK on Feenix, bosses are way booosted health, resistance, armor wise so the dps gain can make a huge difference.

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One hint for the suplol joke - Indaco is a shadow priest hehe.

I still do not agree with you. But it's how you lead and how I lead so personal opinions.

Yes I've done C'thun multiple times and I can say that minor speed is not necessary. You will be just fine without it I can promise you that, and moving faster during darkglare? Not only that you can outrun it if you run at the inner circle (as linking doesn't matter during dark glare) I don't see the problem you mentioned - healing during dark glare? If you're hit - you're dead. End of story? At your heigan example, yes if you're in the top front line, it's possible but unnecessary as the only damage you are able to take is the one from the ground during dance phases. Renew works just fine during dancing.

I myself always use +5 spirit, so i do agree with you. What i am trying to do, is defend those who use minor movespeed, it's just about a preference. Although +5 spirit is indeed better, but on some occassions it will just rock.

About the mana thing both me and fatty mentioned. We're talking about Warsong server and nothing else. We both know it's possible on retail but as this forum as applied for the private servers themselves we only relate to them in our "discussion".

Nah PI priests are really cool to use during progress AFAIK on Feenix, bosses are way booosted health, resistance, armor wise so the dps gain can make a huge difference.

Here i will do the math:

If you got PI specc, you do not have: +10% healing, 25% healing/damage of spirit. What you do get is +10% mana (thats around 900) and PI.PI does 20% increased damage for 15 seconds. 5 priests having this is 100% damage for 15 seconds. When you use consumables enough, you got around 21000 mana on a 6 minute fight (counted all mana pots/regen things up). 900 mana is just 5% then. But with this mana your effective healing stacks more, since this remains 10% (twice as good, even more than twice). Removing one priest will cause a reduced healing of 25% (15%*5=75%). But you get 1k DPS (for 5 minutes instead of for 15 seconds). Easy to see that removing one priest and putting in one dps works out way better.

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I still not agreed with you, expecially on goblin trash pack, as priest your job is fear them, then you start drop renew on melee gruop and flash heal people, as soon goblin are dead you got plenty of time for restore mana.

Also u can start to drink as soon mob are dead, before another pull there is atleast 10-20 second which is more then enought mana.

But im t3 geared and in naxx guild, so my point of view can be different from yours.

Still downranking flash heal is overkill and waste of keybindings

Also for boots enchat i will stay with +stamina best enchat for really hard encounter

I have been in those naxx guilds too. Half of the players just got their gear too fast (which can be seen in the meters). I agree with you, that you have to fear those npcs. But, you forget a few tiny things: no pathfinding, thus they walk under the floor somtimes. 2. they use dynamites while standing still, and your fear only fears 5 of them. Not to mention that renew and flash heal got the same casting time (instant, but GCD). FLash heal is direct healing, and causes less overhealing, so flash heal would be the way to go.

And yes, you can start drinking when youre out of combat. But in a good chainpulling contest, you are never out of combat. That is what chainpulling means. THere are 8 packs between firemaw and ebonroc, 8*20 = 160 seconds more time, wasted, because you did not downrank.

With t3 gear this is not the best example, because the intensity of the damage done in those packs is way less (due to the increased hp and healing). But when you start progressing in an instance, that is not the case, you do not overgear encounters then. If you think downranking flashes is a waste of keybinds, then i wonder how you got into a naxx guild in the first place. Surely it is not because of your awesome healing (or do all the priests use max ranked flash heals, then the class leader is just bad).

I used to top the meters during naxx, if we did not wipe too much on faerlina. As a priest (shamans are usually top 1 on horde). Without downranking i would be oom twice as fast, and my overhealing would be over 50%. Overhealing at raid healing means you do not do your job well.

This is not meant as insult, but i am just astonished how people could get into naxx guilds without proper downranking :).

P.S. As a priest, i always throw a dynamite before i fear, its saver (not iron, but the more expensive thorium).

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http://old.wowhead.com/item=11648 This is the 8 int on head/legs enchant.

http://old.wowhead.com/item=11622 This is the 150 mana enchant on head/legs. 150 mana was not possible to get the last time i checked.

Your guide is perfect for "Help me be the best priest i can be", but for overall raiding it does not hurt to go with different speccs than the standard 21/30. Like i said we had anywhere from 3-4 PI specced priests and we managed to down 10 bosses in Naxx. I was the first in the guild to try it out, and i noticed very little change in my most used healing spells (my Heal rank 1 which was my standard tank healing spell did 1100 instead of 1200) and i could boost mages a decent amount for 15 seconds. The only thing that really suffers from going 31/20 instead of 21/30 is your renew. But you only really need 1 maxxed out renew priest, which we had anyway. Im not saying that every single priest should swop over to PI specc, but having some of your 1k+ healing priest try it out won't hurt. There are several fights in Naxx where a 15 sec nuke can help the raid.

On fights where you have massive amounts of adds it is way better to go silent resolve over martyrdom. Scarabs on Anub'rekhan, spiders trash, Noth adds, Gluth adds and so on will rape a priest if they start attacking. Then it wont matter if you have martyrdom, because you will keep building threat as you heal yourself. When you are progressing on these bosses mistakes happen and priests will get chased down by adds, so avoiding this for as long as possible is a major bonus.

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When I was still playing priest I was downranking flash for trash depending of the health deficit that character had. Don't know why you guys ditch downranking of FH.

'Tiz gud mon!

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Indaco, i used to use 24 consumables each fight, BWL+. I farmed 10 hours a week consumables (i got connections). And my account is banned now. I will post some healing meters soon though! if i get acces to a guildsite.

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Indaco, here are a few of me healing. Ofcourse i toke the fights where i had a considerable healing job (not MCing at faerlina or flash heal rank 1 spam at maexxna):

http://i.imgur.com/cfeaQ.jpg

http://i.imgur.com/X7jSs.jpg

http://i.imgur.com/HS5dC.jpg

http://i.imgur.com/mJji2.jpg

http://i.imgur.com/pvljw.jpg

These are from quite a while ago, and i improved during this time quite a lot. Making this guide also made me play the priest better myself.

Edit: Taken right from the SoS website: http://sultansofswing.shivtr.com/forums/442513.

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